// ACE Advanced Ballistics force force ace_advanced_ballistics_ammoTemperatureEnabled = true; force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true; force force ace_advanced_ballistics_bulletTraceEnabled = true; force force ace_advanced_ballistics_enabled = false; force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; force force ace_advanced_ballistics_simulationInterval = 0.05; // ACE Advanced Fatigue force force ace_advanced_fatigue_enabled = true; force force ace_advanced_fatigue_enableStaminaBar = true; force force ace_advanced_fatigue_fadeStaminaBar = false; force force ace_advanced_fatigue_loadFactor = 0.294864; force force ace_advanced_fatigue_performanceFactor = 5; force force ace_advanced_fatigue_recoveryFactor = 5; force force ace_advanced_fatigue_swayFactor = 0; force force ace_advanced_fatigue_terrainGradientFactor = 0.257064; // ACE Advanced Throwing ace_advanced_throwing_enabled = true; force ace_advanced_throwing_enablePickUp = true; force ace_advanced_throwing_enablePickUpAttached = true; ace_advanced_throwing_showMouseControls = true; ace_advanced_throwing_showThrowArc = true; // ACE Arsenal force ace_arsenal_allowDefaultLoadouts = true; force ace_arsenal_allowSharedLoadouts = true; ace_arsenal_camInverted = false; force ace_arsenal_enableIdentityTabs = true; ace_arsenal_enableModIcons = true; ace_arsenal_EnableRPTLog = false; ace_arsenal_fontHeight = 4.5; // ACE Artillery force ace_artillerytables_advancedCorrections = false; force ace_artillerytables_disableArtilleryComputer = false; force ace_mk6mortar_airResistanceEnabled = false; force ace_mk6mortar_allowCompass = true; force ace_mk6mortar_allowComputerRangefinder = true; force force ace_mk6mortar_useAmmoHandling = false; // ACE Captives force ace_captives_allowHandcuffOwnSide = true; force ace_captives_allowSurrender = true; force ace_captives_requireSurrender = 1; force ace_captives_requireSurrenderAi = false; // ACE Common force ace_common_allowFadeMusic = true; force ace_common_checkPBOsAction = 0; force ace_common_checkPBOsCheckAll = false; force ace_common_checkPBOsWhitelist = "[]"; ace_common_displayTextColor = [0,0,0,0.1]; ace_common_displayTextFontColor = [1,1,1,1]; ace_common_settingFeedbackIcons = 1; ace_common_settingProgressBarLocation = 0; force ace_noradio_enabled = true; ace_parachute_hideAltimeter = true; // ACE Cook off force ace_cookoff_ammoCookoffDuration = 1; force ace_cookoff_enable = 0; force ace_cookoff_enableAmmobox = true; force ace_cookoff_enableAmmoCookoff = true; force ace_cookoff_probabilityCoef = 1; // ACE Crew Served Weapons force ace_csw_ammoHandling = 2; force ace_csw_defaultAssemblyMode = false; ace_csw_dragAfterDeploy = false; force ace_csw_handleExtraMagazines = true; force ace_csw_progressBarTimeCoefficent = 1; // ACE Explosives force ace_explosives_explodeOnDefuse = true; force ace_explosives_punishNonSpecialists = true; force ace_explosives_requireSpecialist = false; // ACE Fragmentation Simulation force ace_frag_enabled = true; force ace_frag_maxTrack = 10; force ace_frag_maxTrackPerFrame = 10; force ace_frag_reflectionsEnabled = false; force ace_frag_spallEnabled = false; // ACE Goggles ace_goggles_effects = 2; ace_goggles_showClearGlasses = false; ace_goggles_showInThirdPerson = false; // ACE Hearing force force ace_hearing_autoAddEarplugsToUnits = true; force force ace_hearing_disableEarRinging = false; force force ace_hearing_earplugsVolume = 0.5; force force ace_hearing_enableCombatDeafness = true; force force ace_hearing_enabledForZeusUnits = true; force force ace_hearing_unconsciousnessVolume = 0; // ACE Interaction force ace_interaction_disableNegativeRating = false; ace_interaction_enableMagazinePassing = true; force ace_interaction_enableTeamManagement = true; // ACE Interaction Menu ace_gestures_showOnInteractionMenu = 2; ace_interact_menu_actionOnKeyRelease = true; ace_interact_menu_addBuildingActions = true; force force ace_interact_menu_alwaysUseCursorInteraction = false; force force ace_interact_menu_alwaysUseCursorSelfInteraction = true; ace_interact_menu_colorShadowMax = [0,0,0,1]; ace_interact_menu_colorShadowMin = [0,0,0,0.25]; ace_interact_menu_colorTextMax = [1,1,1,1]; ace_interact_menu_colorTextMin = [1,1,1,0.25]; force force ace_interact_menu_cursorKeepCentered = false; force force ace_interact_menu_cursorKeepCenteredSelfInteraction = false; ace_interact_menu_menuAnimationSpeed = 0; ace_interact_menu_menuBackground = 0; force force ace_interact_menu_menuBackgroundSelf = 0; ace_interact_menu_selectorColor = [1,0,0]; ace_interact_menu_shadowSetting = 2; ace_interact_menu_textSize = 2; force force ace_interact_menu_useListMenu = true; force force ace_interact_menu_useListMenuSelf = true; // ACE Logistics force ace_cargo_enable = true; force ace_cargo_loadTimeCoefficient = 5; force ace_cargo_paradropTimeCoefficent = 2.5; force force ace_rearm_distance = 20; force force ace_rearm_level = 0; force force ace_rearm_supply = 0; force force ace_refuel_hoseLength = 15; force force ace_refuel_rate = 1; force force ace_repair_addSpareParts = true; force ace_repair_autoShutOffEngineWhenStartingRepair = false; force force ace_repair_consumeItem_toolKit = 0; force force ace_repair_displayTextOnRepair = true; force force ace_repair_engineerSetting_fullRepair = 0; force force ace_repair_engineerSetting_repair = 0; force force ace_repair_engineerSetting_wheel = 0; force force ace_repair_fullRepairLocation = 3; force force ace_repair_fullRepairRequiredItems = ["ToolKit"]; force force ace_repair_miscRepairRequiredItems = ["ToolKit"]; force force ace_repair_repairDamageThreshold = 0.6; force force ace_repair_repairDamageThreshold_engineer = 0.4; force force ace_repair_wheelRepairRequiredItems = []; // ACE Magazine Repack force ace_magazinerepack_timePerAmmo = 1.5; force ace_magazinerepack_timePerBeltLink = 8; force ace_magazinerepack_timePerMagazine = 2; // ACE Map force ace_map_BFT_Enabled = false; force ace_map_BFT_HideAiGroups = false; force ace_map_BFT_Interval = 1; force ace_map_BFT_ShowPlayerNames = false; force ace_map_DefaultChannel = -1; force ace_map_mapGlow = true; force ace_map_mapIllumination = false; force ace_map_mapLimitZoom = false; force ace_map_mapShake = true; force ace_map_mapShowCursorCoordinates = false; ace_markers_moveRestriction = 0; // ACE Map Gestures ace_map_gestures_defaultColor = [1,0.88,0,0.7]; ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95]; force ace_map_gestures_enabled = true; force ace_map_gestures_interval = 0.03; force ace_map_gestures_maxRange = 7; ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3]; // ACE Map Tools ace_maptools_drawStraightLines = true; ace_maptools_rotateModifierKey = 1; // ACE Medical force force ace_medical_ai_enabledFor = 2; force force ace_medical_AIDamageThreshold = 1; force force ace_medical_bleedingCoefficient = 0.529232; force force ace_medical_blood_bloodLifetime = 900; force force ace_medical_blood_enabledFor = 2; force force ace_medical_blood_maxBloodObjects = 500; force force ace_medical_fatalDamageSource = 1; force force ace_medical_feedback_bloodVolumeEffectType = 0; force force ace_medical_feedback_painEffectType = 0; force force ace_medical_fractureChance = 0.5; force force ace_medical_fractures = 1; force force ace_medical_gui_enableActions = 0; force force ace_medical_gui_enableMedicalMenu = 1; force force ace_medical_gui_enableSelfActions = true; force force ace_medical_gui_maxDistance = 3; force force ace_medical_gui_openAfterTreatment = true; force force ace_medical_ivFlowRate = 25; force force ace_medical_limping = 1; force force ace_medical_painCoefficient = 2; force force ace_medical_playerDamageThreshold = 1; force force ace_medical_spontaneousWakeUpChance = 0.595778; force force ace_medical_spontaneousWakeUpEpinephrineBoost = 25; force force ace_medical_statemachine_AIUnconsciousness = true; force force ace_medical_statemachine_cardiacArrestTime = 1800; force force ace_medical_statemachine_fatalInjuriesAI = 0; force force ace_medical_statemachine_fatalInjuriesPlayer = 0; force force ace_medical_treatment_advancedBandages = 0; force force ace_medical_treatment_advancedDiagnose = true; force force ace_medical_treatment_advancedMedication = true; force force ace_medical_treatment_allowLitterCreation = true; force force ace_medical_treatment_allowSelfIV = 1; force force ace_medical_treatment_allowSelfPAK = 0; force force ace_medical_treatment_allowSelfStitch = 1; force force ace_medical_treatment_allowSharedEquipment = 0; force force ace_medical_treatment_clearTraumaAfterBandage = true; force force ace_medical_treatment_consumePAK = 0; force force ace_medical_treatment_consumeSurgicalKit = 0; force force ace_medical_treatment_convertItems = 0; force force ace_medical_treatment_cprSuccessChance = 0.951128; force ace_medical_treatment_holsterRequired = 0; force force ace_medical_treatment_litterCleanupDelay = 600; force force ace_medical_treatment_locationEpinephrine = 0; force force ace_medical_treatment_locationPAK = 0; force force ace_medical_treatment_locationsBoostTraining = true; force force ace_medical_treatment_locationSurgicalKit = 2; force force ace_medical_treatment_maxLitterObjects = 500; force force ace_medical_treatment_medicEpinephrine = 0; force force ace_medical_treatment_medicIV = 0; force force ace_medical_treatment_medicPAK = 0; force force ace_medical_treatment_medicSurgicalKit = 0; force force ace_medical_treatment_timeCoefficientPAK = 1; // ACE Name Tags ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1]; ace_nametags_nametagColorBlue = [0.67,0.67,1,1]; ace_nametags_nametagColorGreen = [0.67,1,0.67,1]; ace_nametags_nametagColorMain = [1,1,1,1]; ace_nametags_nametagColorRed = [1,0.67,0.67,1]; ace_nametags_nametagColorYellow = [1,1,0.67,1]; force ace_nametags_playerNamesMaxAlpha = 0.8; force ace_nametags_playerNamesViewDistance = 5; force ace_nametags_showCursorTagForVehicles = false; ace_nametags_showNamesForAI = false; ace_nametags_showPlayerNames = 1; ace_nametags_showPlayerRanks = true; ace_nametags_showSoundWaves = 1; ace_nametags_showVehicleCrewInfo = true; ace_nametags_tagSize = 2; // ACE Nightvision force force ace_nightvision_aimDownSightsBlur = 0; force force ace_nightvision_disableNVGsWithSights = false; force force ace_nightvision_effectScaling = 0; force force ace_nightvision_fogScaling = 0; force force ace_nightvision_noiseScaling = 0; force force ace_nightvision_shutterEffects = true; // ACE Overheating ace_overheating_displayTextOnJam = true; force ace_overheating_enabled = true; force ace_overheating_overheatingDispersion = true; ace_overheating_showParticleEffects = true; ace_overheating_showParticleEffectsForEveryone = true; force ace_overheating_unJamFailChance = 0.1; force ace_overheating_unJamOnreload = false; // ACE Pointing force ace_finger_enabled = true; ace_finger_indicatorColor = [0.83,0.68,0.21,0.75]; ace_finger_indicatorForSelf = true; force ace_finger_maxRange = 4; // ACE Pylons force ace_pylons_enabledForZeus = true; force ace_pylons_enabledFromAmmoTrucks = true; force ace_pylons_rearmNewPylons = false; force ace_pylons_requireEngineer = false; force ace_pylons_requireToolkit = true; force ace_pylons_searchDistance = 15; force ace_pylons_timePerPylon = 5; // ACE Quick Mount force ace_quickmount_distance = 3; force ace_quickmount_enabled = true; ace_quickmount_enableMenu = 3; ace_quickmount_priority = 0; force ace_quickmount_speed = 18; // ACE Respawn force ace_respawn_removeDeadBodiesDisconnected = true; force ace_respawn_savePreDeathGear = false; // ACE Scopes force ace_scopes_correctZeroing = true; force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false; force ace_scopes_defaultZeroRange = 300; force ace_scopes_enabled = true; force ace_scopes_forceUseOfAdjustmentTurrets = true; force ace_scopes_overwriteZeroRange = false; force ace_scopes_simplifiedZeroing = false; ace_scopes_useLegacyUI = false; force ace_scopes_zeroReferenceBarometricPressure = 1013.25; force ace_scopes_zeroReferenceHumidity = 0; force ace_scopes_zeroReferenceTemperature = 15; // ACE Spectator force ace_spectator_enableAI = false; ace_spectator_maxFollowDistance = 5; force ace_spectator_restrictModes = 0; force ace_spectator_restrictVisions = 0; // ACE Switch Units force ace_switchunits_enableSafeZone = true; force ace_switchunits_enableSwitchUnits = false; force ace_switchunits_safeZoneRadius = 100; force ace_switchunits_switchToCivilian = false; force ace_switchunits_switchToEast = false; force ace_switchunits_switchToIndependent = false; force ace_switchunits_switchToWest = false; // ACE Uncategorized force ace_fastroping_requireRopeItems = false; force ace_gforces_enabledFor = 1; force ace_hitreactions_minDamageToTrigger = 0.1; ace_inventory_inventoryDisplaySize = 0; force ace_laser_dispersionCount = 2; force ace_microdagr_mapDataAvailable = 2; force ace_microdagr_waypointPrecision = 3; ace_optionsmenu_showNewsOnMainMenu = true; force ace_overpressure_distanceCoefficient = 1; ace_tagging_quickTag = 1; // ACE User Interface force ace_ui_allowSelectiveUI = true; ace_ui_ammoCount = false; ace_ui_ammoType = true; force force ace_ui_commandMenu = true; ace_ui_firingMode = true; force force ace_ui_groupBar = true; ace_ui_gunnerAmmoCount = true; ace_ui_gunnerAmmoType = true; ace_ui_gunnerFiringMode = true; ace_ui_gunnerLaunchableCount = true; ace_ui_gunnerLaunchableName = true; ace_ui_gunnerMagCount = true; ace_ui_gunnerWeaponLowerInfoBackground = true; ace_ui_gunnerWeaponName = true; ace_ui_gunnerWeaponNameBackground = true; ace_ui_gunnerZeroing = true; ace_ui_magCount = true; ace_ui_soldierVehicleWeaponInfo = true; ace_ui_staminaBar = true; ace_ui_stance = true; ace_ui_throwableCount = true; ace_ui_throwableName = true; ace_ui_vehicleAltitude = true; ace_ui_vehicleCompass = true; ace_ui_vehicleDamage = true; ace_ui_vehicleFuelBar = true; ace_ui_vehicleInfoBackground = true; ace_ui_vehicleName = true; ace_ui_vehicleNameBackground = true; ace_ui_vehicleRadar = true; ace_ui_vehicleSpeed = true; ace_ui_weaponLowerInfoBackground = true; ace_ui_weaponName = true; ace_ui_weaponNameBackground = true; ace_ui_zeroing = true; // ACE Vehicle Lock force ace_vehiclelock_defaultLockpickStrength = 10; force ace_vehiclelock_lockVehicleInventory = false; force ace_vehiclelock_vehicleStartingLockState = -1; // ACE Vehicles ace_vehicles_hideEjectAction = true; force ace_vehicles_keepEngineRunning = false; ace_vehicles_speedLimiterStep = 5; // ACE View Distance Limiter force ace_viewdistance_enabled = true; force ace_viewdistance_limitViewDistance = 10000; ace_viewdistance_objectViewDistanceCoeff = 0; ace_viewdistance_viewDistanceAirVehicle = 0; ace_viewdistance_viewDistanceLandVehicle = 0; ace_viewdistance_viewDistanceOnFoot = 0; // ACE Weapons ace_common_persistentLaserEnabled = false; force force ace_laserpointer_enabled = true; force force ace_reload_displayText = true; ace_reload_showCheckAmmoSelf = false; ace_weaponselect_displayText = true; // ACE Weather force ace_weather_enabled = true; ace_weather_showCheckAirTemperature = true; force ace_weather_updateInterval = 60; force ace_weather_windSimulation = true; // ACE Wind Deflection force force ace_winddeflection_enabled = false; force ace_winddeflection_simulationInterval = 0.05; force ace_winddeflection_vehicleEnabled = true; // ACE Zeus force ace_zeus_autoAddObjects = false; force ace_zeus_canCreateZeus = -1; force ace_zeus_radioOrdnance = false; force ace_zeus_remoteWind = false; force ace_zeus_revealMines = 0; force ace_zeus_zeusAscension = false; force ace_zeus_zeusBird = false; // ADV - ACE CPR force adv_aceCPR_addTime = 20; force adv_aceCPR_AED_stationType = """Land_Defibrillator_F"""; force adv_aceCPR_chance_0 = 5; force adv_aceCPR_chance_1 = 15; force adv_aceCPR_chance_2 = 40; force adv_aceCPR_chance_aed = 85; force force adv_aceCPR_enable = false; force adv_aceCPR_maxTime = 1200; force adv_aceCPR_useLocation_AED = 0; // ADV - ACE Splint force force adv_aceSplint_enable = false; force adv_aceSplint_patientCondition = 1; force adv_aceSplint_reopenChance_medic = 0; force adv_aceSplint_reopenChance_regular = 30; force adv_aceSplint_reopenTime = 600; force adv_aceSplint_reuseChance = 80; // ASR AI3 force asr_ai3_control_onteamswitchleader = true; asr_ai3_danger_AD_INSIDE = 50; asr_ai3_danger_AD_OUTSIDE = 250; force asr_ai3_danger_ADVANCED_COVER = false; asr_ai3_danger_ATTACK_TIMER = 60; asr_ai3_danger_AUTO_ATTACK_WITHIN = 35; force asr_ai3_danger_COUNTER_ATTACK = false; force asr_ai3_danger_debug_findcover = false; force asr_ai3_danger_debug_reveal = false; force asr_ai3_danger_getinweapons = 0.5; asr_ai3_danger_MAX_DIST_TO_COVER = 50; asr_ai3_danger_NO_COVER_FOR_DANGER_WITHIN = 75; force asr_ai3_danger_radiorange = 700; force asr_ai3_danger_rrdelaymin = 5; force asr_ai3_danger_rrdelayplus = 10; force asr_ai3_danger_seekcover = true; force asr_ai3_danger_usebuildings = 0.8; force asr_ai3_hitreactions_fallDown = true; force asr_ai3_hitreactions_STAY_IN_VEH = true; force asr_ai3_incognito_incodbg = false; asr_ai3_incognito_incodiff = 0; force asr_ai3_incognito_incohint = false; force asr_ai3_main_factionskip_str = "['LOP_AFR_Civ','LOP_CHR_Civ','LOP_TAK_Civ']"; force asr_ai3_rearming_debug_rearm = false; force asr_ai3_rearming_rearm = 40; asr_ai3_rearming_rearm_fak = 1; asr_ai3_rearming_rearm_mags = 3; force asr_ai3_skills_debug_setcamo = false; force asr_ai3_skills_debug_setskill = false; asr_ai3_skills_packNVG = true; force asr_ai3_skills_setskills = true; force asr_ai3_skills_teamsuperai = true; // CBA UI cba_ui_notifyLifetime = 4; cba_ui_StorePasswords = 1; // CBA Weapons cba_disposable_dropUsedLauncher = 2; force cba_disposable_replaceDisposableLauncher = true; cba_events_repetitionMode = 1; cba_optics_usePipOptics = true; // Task Force Arrowhead Radio TF_default_radioVolume = 9; force TF_give_microdagr_to_soldier = true; force TF_give_personal_radio_to_regular_soldier = true; force TF_no_auto_long_range_radio = true; force TF_same_dd_frequencies_for_side = false; force TF_same_lr_frequencies_for_side = false; force TF_same_sw_frequencies_for_side = false;