Instrukcijas un noderīgi padomi (servera iestatijumi)
#28
Mūsu serveriskā augstiba izskatīja Jūsu piedāvājumu un, pēc korekcijām, ieviesa sekojošus iestatījumus:

Kods:
class Missions { class Mission1 { template = "LiberationTanoaWIKIMODDED_ACE,RHS,ASR.Tanoa"; // Filename of pbo in MPMissions folder difficulty = "Custom"; // "Recruit", "Regular", "Veteran", "Custom" }; }; class DifficultyPresets {     class CustomDifficulty     {         class Options         {             /* Simulation */             reducedDamage = 1;        // Reduced damage             /* Situational awareness */             groupIndicators = 1;    // Group indicators (0 = never, 1 = limited distance, 2 = always)             friendlyTags = 1;        // Friendly name tags (0 = never, 1 = limited distance, 2 = always)             enemyTags = 1;            // Enemy name tags (0 = never, 1 = limited distance, 2 = always)             detectedMines = 1;        // Detected mines (0 = never, 1 = limited distance, 2 = always)             commands = 1;            // Commands (0 = never, 1 = fade out, 2 = always)             waypoints = 1;            // Waypoints (0 = never, 1 = fade out, 2 = always)             tacticalPing = 1;        // Tactical ping (0 = disable, 1 = enable)             /* Personal awareness */             weaponInfo = 1;            // Weapon info (0 = never, 1 = fade out, 2 = always)             stanceIndicator = 1;    // Stance indicator (0 = never, 1 = fade out, 2 = always)             staminaBar = 0;            // Stamina bar             weaponCrosshair = 1;    // Weapon crosshair             visionAid = 1;            // Vision aid             /* View */             thirdPersonView = 1;    // 3rd person view             cameraShake = 1;        // Camera shake             /* Multiplayer */             scoreTable = 1;            // Score table             deathMessages = 1;        // Killed by             vonID = 1;                // VoN ID             /* Misc */             mapContent = 0;            // Extended map content             autoReport = 0;            // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.             multipleSaves = 0;        // Multiple saves         };                 // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).         // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.         aiLevelPreset = 3;     };     class CustomAILevel     {         skillAI = 0.5;         precisionAI = 0.5;     }; };
un ieslēdza serveri skanot Nikoja Rimska-Korsakova uvertīrām.
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RE: Instrukcijas un noderīgi padomi (servera iestatijumi) - spelmanis - 2020-06-13 15:37

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