2020-06-13 16:37
Mūsu serveriskā augstiba izskatīja Jūsu piedāvājumu un, pēc korekcijām, ieviesa sekojošus iestatījumus:
un ieslēdza serveri skanot Nikoja Rimska-Korsakova uvertīrām.
Kods:
class Missions
{
class Mission1
{
template = "LiberationTanoaWIKIMODDED_ACE,RHS,ASR.Tanoa"; // Filename of pbo in MPMissions folder
difficulty = "Custom"; // "Recruit", "Regular", "Veteran", "Custom"
};
};
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
/* Simulation */
reducedDamage = 1; // Reduced damage
/* Situational awareness */
groupIndicators = 1; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 1; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 1; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 1; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always)
tacticalPing = 1; // Tactical ping (0 = disable, 1 = enable)
/* Personal awareness */
weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 0; // Stamina bar
weaponCrosshair = 1; // Weapon crosshair
visionAid = 1; // Vision aid
/* View */
thirdPersonView = 1; // 3rd person view
cameraShake = 1; // Camera shake
/* Multiplayer */
scoreTable = 1; // Score table
deathMessages = 1; // Killed by
vonID = 1; // VoN ID
/* Misc */
mapContent = 0; // Extended map content
autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
multipleSaves = 0; // Multiple saves
};
// aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
// when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
aiLevelPreset = 3;
};
class CustomAILevel
{
skillAI = 0.5;
precisionAI = 0.5;
};
};
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